VOCABULARY
1/8/24
Project Scope: The part of planning a project that involves making a list of specific project goals with task, cost, and deadlines.
Change Orders: Requested changes to a project's scope which should either be approved or denied.
Project Scope: The part of planning a project that involves making a list of specific project goals with task, cost, and deadlines.
Change Orders: Requested changes to a project's scope which should either be approved or denied.
1/9/24
Feedback Loop: The order in which feedback (comments about how someone is doing on a job) is presented on an part of a project.
Scope Creep: Continuous and unauthorized growth of a project's scope. (This means things are taking longer than planned).
Feedback Loop: The order in which feedback (comments about how someone is doing on a job) is presented on an part of a project.
Scope Creep: Continuous and unauthorized growth of a project's scope. (This means things are taking longer than planned).
1/10/24
Target Audience: The specific group of consumers that will most likely want to buy your product or service.
Demographics: The grouping in your target audience that can be age, culture, education levels, income levels, and gender.
Target Audience: The specific group of consumers that will most likely want to buy your product or service.
Demographics: The grouping in your target audience that can be age, culture, education levels, income levels, and gender.
hi1/22/24
11) Planning and Analysis Phase: The first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (doing rough sketches), make edits and refine work. This is a specific example of iterative design.
17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time. (Ex. Adjustment Layers, Smart Object edits)
18) Destructive Edits: When You Make edits that are permanent. (Ex. Eraser, Merging Layers)
19) Printing Specs: Files should be set to CMYK (Cyan, Magenta, Yellow, Black) The resolution should be 300 pixels per inch.
20) Screen Specs: Files should be set to RGB, The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21) Raster (Bitmap): An image in photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels will get bigger, making it look blurry. All photographic images are raster/bitmap.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality. Examples in photoshop are the shape tool, text, and pen tool.
23) Dimension: The exact size of your file or artboard. (Width and Height)
24) Proportion/ Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers, examples include 16:9 and 4:3.
25) Kerning: The space between 2 characters of text.
26) Tracking: The space between a group of text characters.
27) Leading: The vertical space between lines of text in a paragraph (or any stacked text).
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29) RGB Color = Additive: You add all the colors together to make white, setting the red, green, and blue to 255 (maximum amount) makes white. Setting those to 0 makes black.
30) CMYK Color = Subtractive: This works oppositely, you subtract all the colors to get white. Setting the C, M, Y and K to 0% will be white. Setting them all to 100% will make black.
31) Gamut: The range of color used in a color space. For example, fluorescent / neon colors can not be printed on your ink-jet printer so they are out of gamut.
32) Color Depth / Bit Depth: How much color information is available for each pixel in an image. Examples would be 8, 16, or 32 bits / pixels. The larger numbers have much better quality, a standard JPG is 8.
33) Alignment: The placement or arrangement of elements in a design along a visual axis (left, right, center, justified) to create balance and order.
34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
35) Mockup: A scale or full-size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity: The visual elements (logos, colors, typography, etc.) that represent a company or brand and help differentiate it from competitors.
2/5/24
1) Symmetry: the works of art is the same on one side as the other, a mirror image of itself, on both sides of a centerline.
2) Radial symmetry: a form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3) contrast: the arrangement of different elements in a design to create visual interest or a focal point.
4) emphasis: the principle of design that highlights the most important elements in a composition to draw the viewer's attention.
5) PNG: a file type used for online (not printing) that has a transparent background.
6) RAW file: an uncompressed file directly exported from camera with the most detail possible for editing.
7) release: a legal document giving permission from the copyright holder to use copyrighted material.
8) metadata: information about an image file such as copyright information.
9) rasterize: to convert a vector image to pixel (rater image).
10) resample: to change the dimensions of a raster image by adding or deleting pixels through sampling.
11) gradient: a gradual fade between colors.
12) rule of thirds: the technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) crop: to cut out unnecessary parts of an image to improve framing.
14) grayscale: the use of only black, white, and shades of gray in an image.
15) saturation: the intensity (brightness) of a color.
16) value: the lightness or darkness of a color.
17) creative commons: copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) non-commercial: copyright license that does not allow profit to be made from the use of a creative work.
19) public domain: creative work that can be used without permission because it is owned by the public and not an individual.
20) development order: 1-planning, 2-designing, 3-building, 4-testing, 5-publishing.
21) orientation: specify a page orientation for the document as either portrait or landscape.
22) foreground: elements in a composition that are closest to the viewer.
23) no derivatives: copyright license that allows others to use a creative work but it cannot be changed in any way.
24) share alike: copyright license that allows other to use a work with the same terms and conditions.
25) iterative design: involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) rule of thirds: the technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) gestalt principle: when things appear to be similar to each other, we group them together.
28) emphasis: the principle of design that highlights the most important elements in a composition to draw the viewer's attention.
11) Planning and Analysis Phase: The first step in the project when a team collaborates (has a group discussion) on how to solve a problem in the project.
12) Designing Phase: The second step in the project when solutions are created and suggested to solve any problems or tasks needed.
13) Testing Phase: The third step in the project when a team makes sure everything that was designed works correctly.
14) Implementing/Publishing Phase: The last step in the project when the final project is done and either put on a website, published in a book, or printed.
15) Iterative Design: A type of process where you continuously improve the project you're working on by making a prototype, testing it, tweaking it, and repeating the cycle with the goal of getting closer to the solution.
16) Visual Design Process: Discuss intention of the job, research similar jobs, brainstorm (doing rough sketches), make edits and refine work. This is a specific example of iterative design.
17) Non-Destructive Edits: When you make edits that are not permanent. You can easily change these edits at any time. (Ex. Adjustment Layers, Smart Object edits)
18) Destructive Edits: When You Make edits that are permanent. (Ex. Eraser, Merging Layers)
19) Printing Specs: Files should be set to CMYK (Cyan, Magenta, Yellow, Black) The resolution should be 300 pixels per inch.
20) Screen Specs: Files should be set to RGB, The resolution should be 72. That is clear enough for viewing on a screen and will download faster.
21) Raster (Bitmap): An image in photoshop made up of square pixels. It can not be enlarged without losing quality since the pixels will get bigger, making it look blurry. All photographic images are raster/bitmap.
22) Vector: Graphics that are created mathematically and can be enlarged without losing quality. Examples in photoshop are the shape tool, text, and pen tool.
23) Dimension: The exact size of your file or artboard. (Width and Height)
24) Proportion/ Aspect Ratio: The ratio of an image's width to height. It is often written with a colon between two numbers, examples include 16:9 and 4:3.
25) Kerning: The space between 2 characters of text.
26) Tracking: The space between a group of text characters.
27) Leading: The vertical space between lines of text in a paragraph (or any stacked text).
28) Hierarchy: The arrangement of elements in a way that indicates their relative importance, allowing viewers to understand the order of importance within a design.
29) RGB Color = Additive: You add all the colors together to make white, setting the red, green, and blue to 255 (maximum amount) makes white. Setting those to 0 makes black.
30) CMYK Color = Subtractive: This works oppositely, you subtract all the colors to get white. Setting the C, M, Y and K to 0% will be white. Setting them all to 100% will make black.
31) Gamut: The range of color used in a color space. For example, fluorescent / neon colors can not be printed on your ink-jet printer so they are out of gamut.
32) Color Depth / Bit Depth: How much color information is available for each pixel in an image. Examples would be 8, 16, or 32 bits / pixels. The larger numbers have much better quality, a standard JPG is 8.
33) Alignment: The placement or arrangement of elements in a design along a visual axis (left, right, center, justified) to create balance and order.
34) Whitespace / Negative Space: The empty or unmarked areas in a design, strategically used to create balance, clarity, and emphasis.
35) Mockup: A scale or full-size model used for design presentations, often showing how a design will look in its intended environment.
36) Brand Identity: The visual elements (logos, colors, typography, etc.) that represent a company or brand and help differentiate it from competitors.
2/5/24
1) Symmetry: the works of art is the same on one side as the other, a mirror image of itself, on both sides of a centerline.
2) Radial symmetry: a form of symmetry in which identical parts are arranged in circular fashion around the central axis.
3) contrast: the arrangement of different elements in a design to create visual interest or a focal point.
4) emphasis: the principle of design that highlights the most important elements in a composition to draw the viewer's attention.
5) PNG: a file type used for online (not printing) that has a transparent background.
6) RAW file: an uncompressed file directly exported from camera with the most detail possible for editing.
7) release: a legal document giving permission from the copyright holder to use copyrighted material.
8) metadata: information about an image file such as copyright information.
9) rasterize: to convert a vector image to pixel (rater image).
10) resample: to change the dimensions of a raster image by adding or deleting pixels through sampling.
11) gradient: a gradual fade between colors.
12) rule of thirds: the technique of using a grid of three rows and columns and placing important elements where the lines meet.
13) crop: to cut out unnecessary parts of an image to improve framing.
14) grayscale: the use of only black, white, and shades of gray in an image.
15) saturation: the intensity (brightness) of a color.
16) value: the lightness or darkness of a color.
17) creative commons: copyright license that allows anyone to use a work in certain ways with permission from the creator.
18) non-commercial: copyright license that does not allow profit to be made from the use of a creative work.
19) public domain: creative work that can be used without permission because it is owned by the public and not an individual.
20) development order: 1-planning, 2-designing, 3-building, 4-testing, 5-publishing.
21) orientation: specify a page orientation for the document as either portrait or landscape.
22) foreground: elements in a composition that are closest to the viewer.
23) no derivatives: copyright license that allows others to use a creative work but it cannot be changed in any way.
24) share alike: copyright license that allows other to use a work with the same terms and conditions.
25) iterative design: involves a continuous cycle of planning, analysis, implementation, and evaluation.
26) rule of thirds: the technique of using a grid of three rows and columns and placing important elements where the lines meet.
27) gestalt principle: when things appear to be similar to each other, we group them together.
28) emphasis: the principle of design that highlights the most important elements in a composition to draw the viewer's attention.